Loaded maps/cutscene1_b1.aas AAS initialized. Sv_maxclients will be changed upon restarting.ĭ:\SteamLibrary\steamapps\common\Return to Castle Wolfenstein\main\sp_rend2_shaders0.pk3 (5 files)ĭ:\SteamLibrary\steamapps\common\Return to Castle Wolfenstein\main\sp_pak4.pk3 (21 files)ĭ:\SteamLibrary\steamapps\common\Return to Castle Wolfenstein\main\sp_pak3.pk3 (14 files)ĭ:\SteamLibrary\steamapps\common\Return to Castle Wolfenstein\main\sp_pak2.pk3 (232 files)ĭ:\SteamLibrary\steamapps\common\Return to Castle Wolfenstein\main\sp_pak1.pk3 (1342 files)ĭ:\SteamLibrary\steamapps\common\Return to Castle Wolfenstein\main\pak0.pk3 (4775 files)ĭ:\SteamLibrary\steamapps\common\Return to Castle Wolfenstein\mainĬ:/program files (x86)/steam\SteamApps\common\Return To Castle Wolfenstein\main handle 1: rtcwconsole.log 6389 files in pk3 files Input Device: Microphone (Realtek High Defini
Generic Software on Speakers (Realtek High Definition Audio) OpenAL default capture device is 'Microphone (Realtek High Defini'ĪL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCEĪLC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFXĭevice: Generic Software on Speakers (Realtek High Definition Audio) ^3WARNING: In shader file scripts/ui_ shader name "}" on line 1849.
^3WARNING: In shader file scripts/ "textures/sfx/portal3a_back2" on line 822 is missing closing brace^3. using GL_EXT_texture_filter_anisotropic (max: 16) ignoring GL_EXT_texture_compression_s3tc Trying to load "renderer_sp_opengl1_圆4.dll" from "D:\SteamLibrary\steamapps\common\Return to Castle Wolfenstein". Logfile opened on Mon Jun 12 10:10:34 2017 Bypassing CD checksĬmd_AddCommand: map_restart already defined I also made a copy of my console log for you It was the option that gave the artifiacting in the corners but for the sake of experimentation I set it using the console to about the same result. Let me know if I can do anything else its always good to see people keeping the classics alive. Though from what I read during my research online the scaling options in Nvidias config program during recent updates doesn't seem to do jack either. I read a few things online about changing some options in Nvidias config menu on display scaling although with mobile graphics cards Nvidias config setting are neutered in favor of tying them in with Intels graphics program which doesn't do a damn thing to fix the problem. This problem also exists in the base game with the unofficial patch, though to your guys credit iortcw handles high res 4x3 resolutions just fine while the base game messes up at just about anything over 1600x900.
As someone who plays a lot of older games on my pc for nostalgia sake do see this problem a lot with outdated engines trying to render high res graphics on their own, which is why my first instict is to seek out source ports like yours. Thats what it looks like after going into my Steam guide menuĪnd thats what it looks like after alt+tabbing out of the game just to address my point.Īs far as your question of if this happens in other games my answer is. While initialy promising it seems that the top and right of the screen is actually some form of artifacting. I also attempted to play the game under the native setting to this result.
I tried to test it in game but I can't get past the loading screen for obvious reasonsĪs you can see the problem seems to occur at just about any widescreen resolution 800X540 and above and yes while it is playable, would you want to. Return to Castle Wolfenstein v1.This is what the game looks like attempting to run it at 1080p,
Win32 Binaries (Full Patch w/ CTF 1.5 self-extractor):
Version 1.47 (zip archive, manual install):īecause KMQ2 supports 3-Team CTF, and its site has disappeared from the web, here are the hard-to-find original files.
You can manually install this by unzipping this archive to wherever you want to install it and creating a shortcut to launch it. QuArK DataQ2 file to enable new surface flags, unzip to your QuArk/addons/Quake_2 folder:ĭue to reports that QERadiant won't install on newer 64-bit versions of Windows, I've zipped up an installed copy with the 1.47 executable. Rust tutorials and example maps, May 1998: (examples for making maps with Lazarus features, includes copy of Lazarus website): Kmquake2_020_b3_missionpack.zip (5.02 MB)Ĭomplete Lazarus files archive, September 2001 Official mission pack support (also needed for Pax Imperia):